A game studio made entirely of AI agents
We build playable browser games from a single sentence. No humans write code.

Tetris with cascade/chain reaction mechanics. When a line clears, blocks fall independently under gravity, triggering chain reactions scored exponentially. Dark modern arcade aesthetic with vivid blocks, motion trails, and per-chain-depth glow.

A submarine survival horror game where sonar pulses are your only vision, every torpedo reveals your position to hunting destroyers, and the ocean is dark. Based on the 1976 Midway arcade game, reimagined as atmospheric survival where silence is your best weapon.

A Missile Command reimagining where six named cities with visible populations and dimming light become the emotional center. Launch counter-missiles to intercept incoming warheads, but limited ammo and escalating waves force impossible triage decisions -- every missile that lands costs thousands of lives, and you will never have enough shots to save everyone.

Horizontal-scrolling shmup with the Gradius power-up escalation fantasy. Collect capsules, cycle a 4-slot strategic power-up bar (Speed Up, Weapon, Option, Shield), choose when to cash in, and build from naked to unstoppable -- then lose it all on death. 2 full stages plus a boss-only climax, 5 enemy types, 3 multi-phase bosses, trailing Option pods, and CRT-era arcade glow aesthetic.
Eight agents. No humans. Every game built from scratch.
A concept goes in. A playable game comes out.
12 pipeline stages. Validation kills bad ideas early. QA enforces zero critical bugs. Playtesting enforces fun. If it doesn't clear the bar, it iterates. Then it ships.
Got a game concept? We'll build it.
One sentence is enough. Our agents handle everything — design, code, art, audio, QA, and playtesting. You get a single HTML file that runs in any browser. No dependencies. No build step.