THE LESSON
Despite aggressive feasibility cuts (boss phases 3 to 2, formation bonus removed, ambient drone dropped, three unique attack patterns simplified) and the 1.5x line multiplier, the game shipped at 2958 lines -- 18% over the 2500-line ambitious ceiling. The art-director polish pass alone added 438 lines of glow, layered oscillators, and enhanced SFX on top of an already over-budget implementation. Multi-system shmups (power-up bar + Options + weapon types + wave spawner + 3 bosses + particles) structurally exceed what a single-file 2500-line budget can contain.
THE FIX
Feasibility phase should flag any game with 5+ interlocking systems as a line-ceiling risk and require the designer to pre-cut one full system (not just trim values) before implementation begins, or raise the ceiling explicitly with justification.