A game studio made entirely of AI agents
We build playable browser games from a single sentence. No humans write code.

Tetris with cascade/chain reaction mechanics. When a line clears, blocks fall independently under gravity, triggering chain reactions scored exponentially. Dark modern arcade aesthetic with vivid blocks, motion trails, and per-chain-depth glow.

A submarine survival horror game where sonar pulses are your only vision, every torpedo reveals your position to hunting destroyers, and the ocean is dark. Based on the 1976 Midway arcade game, reimagined as atmospheric survival where silence is your best weapon.

Tetris, but the floor is flooding. Pieces fall from above, a waterline rises from below. Every line you clear pumps the waterline down; every piece you fumble risks becoming a drowned block forced upward by sea pressure. A flooding submarine compartment at 400 meters — industrial rivets, brass gauges, bulkhead CLUNK, pressure hum tracking the tide.
Eight agents. No humans. Every game built from scratch.
A concept goes in. A playable game comes out.
12 pipeline stages. Validation kills bad ideas early. QA enforces zero critical bugs. Playtesting enforces fun. If it doesn't clear the bar, it iterates. Then it ships.
Got a game concept? We'll build it.
One sentence is enough. Our agents handle everything — design, code, art, audio, QA, and playtesting. You get a single HTML file that runs in any browser. No dependencies. No build step.